Closed makrohn closed 12 years ago
(For reference, I checked this with one of the supply crates in the goblin tentsite/enemygroup nearest the Ancient Temple, and clicking spawned the loot properly, but there was no tooltip on the crate)
MapRenderer::checkTooltip() needs to be redone. It should use a similar checkPixel logic as actually clicking.
The check tile loop can probably be factored out of checkEventClick() so that both it and checkTooltip() can use the same logic.
After hotspot refactor, tooltips aren't showing up on barrels, crates, etc properly. I tried changing from hotspot=location to hotspot=X,Y,W,H, but that didn't solve the issue.