Closed basdoodeman closed 12 years ago
If you want to see it in action, add Dutch to this list:
mods/fantasycore/engine/languages.txt
If you do that and put your .po file with the other Frontier translations, launch the game. From the config menu you should be able to choose Dutch.
Let me know once you try it out. If it looks good I'll pull. I'll try testing on my end, but I don't read Dutch so I'd mostly be looking for missing text.
I wasn't getting Martigan's dialog translated. Looks like a syntax error -- the before and after text should be inside those double quotes, not on the next line.
I play tested the mod, and it worked well. I made two improvements to the original translation. One where I forgot to translate "goblin" >_<, and another where I missed an accent (ruine). See the diff.
The syntax errors that you found, with the double strings are introduced by gtranslator. It looks like it wants to break up long strings.
You want me to commit the modified mods/fantasycore/engine/languages.txt as well?
Yes, you should commit the modified languages.txt as well.
Well, here it is: The first Dutch translation file.
Note:
What files need to be touched for me to see it in action?