Closed dorkster closed 12 years ago
Looks like dae3e97 might have something to do with this.
EDIT: Confirmed that this is the offending commit after doing a bisect.
Alright, after reverting a bit of code, I seem to have solved this. I'll open a pull request for the fix.
On another note, I noticed that the game stutters a bit with animated tiles turned off. This has to do with movedistance_to_rerender in MapRenderer. The higher its value, the less frequently the background is updated, resulting in less CPU usage (which is good :D ). Maybe we want to tweak this value to find the right balance between performance and smoothness.
It appears that the background layer is the only layer that is messed up. I would start looking here for a solution. Here's how it looks for me standing near the Frontier Outpost teleporter:![screenshot](http://i.imgur.com/1gfTA.png)