clintbellanger / flare

Free Libre Action Roleplaying Engine
http://clintbellanger.net/rpg/
GNU General Public License v3.0
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Ctrl-click sells an item even without vendor nearby #884

Closed makrohn closed 11 years ago

makrohn commented 11 years ago

Reported over here: http://opengameart.org/forumtopic/possibly-a-bug-selling-items-by-ctrl-clicking#comment-13767

"It's possible to sell items by ctrl-clicking on them even if you aren't trading or talking to a vendor. Just open your inventory, ctrl-click an item and you receive money (and the item disappears of course)."

clintbellanger commented 11 years ago

Working as intended.

But, we should make this configurable at the engine level.

makrohn commented 11 years ago

Hmm, ok. I guess it also depends on how a game is using loot - if you're getting a lot of random drops (eg Diablo style) that need to be pawned off constantly, I can see having it always on. On the flipside, in a game that has less random loot and more plot, it seems like there'd need to be some kind of in-game excuse for that functionality - for instance, in Polymorphable, the only real sellable items are consumables, where it'd be a much more deliberate decision to sell.

igorko commented 11 years ago

I don't like current behavior too. It's not realistic.

makrohn commented 11 years ago

The more I think about this, though, the more I think I agree with Clint - it doesn't REALLY need an in-game explanation. I made a sarcastic comment over on OGA about magic and fantasy, but let's face it - most of the games in the fantasy genre already have vendors who will happily give you a few silver for a [Rotting Bear Carcass] or maybe some [Disgusting Fungus]. I think maybe if one played with a system where one can sell items ANYWHERE, one would just willingly suspend their disbelief after only a couple hours of play.

stefanbeller commented 11 years ago

see https://github.com/clintbellanger/flare-game/issues/34 closing this one.