I don't think it looked very good to have the game "freeze" between maps while they were being loaded. Think about a case where we teleport the player to another map without them expecting it (Polymorphable actually does this for the first dungeon entrance). I assume most players would think the game broke if it just "froze" out of nowhere.
I don't think it looked very good to have the game "freeze" between maps while they were being loaded. Think about a case where we teleport the player to another map without them expecting it (Polymorphable actually does this for the first dungeon entrance). I assume most players would think the game broke if it just "froze" out of nowhere.