Many games that have an active block button give some kind of bonus for blocking just-in-time. In Bastion the attacker takes damage (even reflecting ranged attacks back!). In Dark Souls there's a parry/riposte system (there parry is a different button than block, but it's a similar feature in effect).
Perhaps when a block begins, we start a block-frame counter. When we resolve an attack, if the block has been active less than X frames, trigger effect Y.
I like this feature because it adds depth to combat without needing a new button nor a new animation.
We'll keep this in mind when working on the Power system for v0.18.
Many games that have an active block button give some kind of bonus for blocking just-in-time. In Bastion the attacker takes damage (even reflecting ranged attacks back!). In Dark Souls there's a parry/riposte system (there parry is a different button than block, but it's a similar feature in effect).
Perhaps when a block begins, we start a block-frame counter. When we resolve an attack, if the block has been active less than X frames, trigger effect Y.
I like this feature because it adds depth to combat without needing a new button nor a new animation.
We'll keep this in mind when working on the Power system for v0.18.