clintbellanger / flare

Free Libre Action Roleplaying Engine
http://clintbellanger.net/rpg/
GNU General Public License v3.0
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Added initial version of GameTime object to keep track #938

Closed hean01 closed 11 years ago

hean01 commented 11 years ago

of in game times and time spent on playing the game.

In game times are scaled by time_factor so an actual day in game is shorter then real day, eg. time_factor of 10 makes a 24hour period in game actual 2.4hours in game play.

Conflicts:

src/Settings.cpp
src/Settings.h
igorko commented 11 years ago

Hm. It would be nice to merge FPS changes before doing work in branch. FPS is very useful for tracking performance with lights...

clintbellanger commented 11 years ago

I'm expecting the lighting experimentation to take a while, so we'll be merging new features from the master branch into "lighting" several times. If someone sends a pull request to my lighting branch that contains merges from master, I'll gladly pull.