clintbellanger / flare

Free Libre Action Roleplaying Engine
http://clintbellanger.net/rpg/
GNU General Public License v3.0
166 stars 41 forks source link

Power Menu: Upgradable powers #974

Closed igorko closed 11 years ago

igorko commented 11 years ago

Let's discuss it here. First problem, that I see is that current system "click icon to unlock" will be wrong if the power has few levels. If we don't want to unlock next level, how we can drag that power to ActionBar using left click? So level up and dragging source should be separated.

dorkster commented 11 years ago

Well, I don't really see why we need to have higher power levels be part of the same icon. If different levels have separate icons, then the player can choose to use a lesser version of the power. For example, the level 1 power would cost less mana than the level 2 one. Imagine using the lesser power on normal enemies, and the higher power on bosses.

makrohn commented 11 years ago

And we can require a prior power to be unlocked, right? So Power 2 requires Power 1, and as Dorkster mentioned, keeping both around to downrank should be fine.

clintbellanger commented 11 years ago

Yeah I think the current menu will be fine for what we're doing right now. Later someone will want each power slot upgrade-able -- if they code it up well, we can accept it into Flare master.

igorko commented 11 years ago

Agree with @dorkster . Using one icon restricts player to use lower levels of the same power.