Open apocalyp0sys opened 2 years ago
I found out that mod crashes when it tries to send ws message to client when no clients are connected. Looks like this check is not enough: if (this->client)
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But I am still interested in debugging methods 🤔
Hi.
How do you debug your work?
I want to make a fork for this mod, made some changes, but started to experience crashes like
Managed to build the mod in debug configuration, but rdr2 crashes if i attach visual studio debugger.