clktmr / vim-gdscript3

Syntax highlighting and completion for GDScript 3
MIT License
13 stars 3 forks source link

Removes all (now) obsolete features by LSP #6

Closed rafaeldelboni closed 4 years ago

rafaeldelboni commented 4 years ago

As soon this is merged in Godot (3.2 and 4.0) it will render many of these plugin functionalities obsolete.

But still, we need syntax highlighting filetype set and some functionalities as snippets.

NOTE: This PR should be only merged after this get in the official Godot releases.

Shatur commented 4 years ago

Tested, everything works, thank you!

But when auto-completion popup hides I see the following error message at the buttom: [coc.nvim] Command: not found. I have this message even with the old version. Tested with only coc,nvim and this plugin installed.

Rubonnek commented 4 years ago

I suppose this could be merged when 3.2.2 comes around since the TCP patch isn't in 3.2.1 yet.

Shatur commented 4 years ago

Yes, need to wait a bit.

Rubonnek commented 4 years ago

I've been testing this patch and I'm not able to "go to file" by hovering over "res://path/to/script.gd" and just pressing gf to open the file.

Rubonnek commented 4 years ago

I found what I was looking for: https://github.com/clktmr/vim-gdscript3/blob/ebfa25ff879459fb2c3aae9a90b5be40c790c9bf/plugin/gdscript3.vim#L6

rosshadden commented 4 years ago

I wanted to bump this now that 3.2.2 is out and both PRs mentioned in the opening post have been merged.

rafaeldelboni commented 4 years ago

I simplified and merged the readme.md

Shatur commented 4 years ago

BTW, there is another Vim plugin for Godot with FZF support.

clktmr commented 4 years ago

Thanks. I am currently not working on a Godot project, which is my response time is quite long..