Closed rafaeldelboni closed 4 years ago
Tested, everything works, thank you!
But when auto-completion popup hides I see the following error message at the buttom: [coc.nvim] Command: not found
. I have this message even with the old version. Tested with only coc,nvim and this plugin installed.
I suppose this could be merged when 3.2.2 comes around since the TCP patch isn't in 3.2.1 yet.
Yes, need to wait a bit.
I've been testing this patch and I'm not able to "go to file" by hovering over "res://path/to/script.gd" and just pressing gf
to open the file.
I found what I was looking for: https://github.com/clktmr/vim-gdscript3/blob/ebfa25ff879459fb2c3aae9a90b5be40c790c9bf/plugin/gdscript3.vim#L6
I wanted to bump this now that 3.2.2 is out and both PRs mentioned in the opening post have been merged.
I simplified and merged the readme.md
BTW, there is another Vim plugin for Godot with FZF support.
Thanks. I am currently not working on a Godot project, which is my response time is quite long..
As soon this is merged in Godot (3.2 and 4.0) it will render many of these plugin functionalities obsolete.
But still, we need syntax highlighting filetype set and some functionalities as snippets.
NOTE: This PR should be only merged after this get in the official Godot releases.