referred to early as "frame drift", the idea is that when ship nears the window edges, it can "explore" a space, encounter obstacles, discover stuff.
I'm also imagining a kind of 2D labyrinth of walls that are perhaps permeable to the asteroids, but impermeable for the ship (impossibly). I suppose asteroids could also bounce off the same walls, terrifyingly. The layout of the walls would be generated based on some maze-like algorithm, e.g.
10Print
https://www.openprocessing.org/sketch/580620
referred to early as "frame drift", the idea is that when ship nears the window edges, it can "explore" a space, encounter obstacles, discover stuff.
I'm also imagining a kind of 2D labyrinth of walls that are perhaps permeable to the asteroids, but impermeable for the ship (impossibly). I suppose asteroids could also bounce off the same walls, terrifyingly. The layout of the walls would be generated based on some maze-like algorithm, e.g. 10Print https://www.openprocessing.org/sketch/580620
an actual maze algorithm (Recursive back-tracker) https://www.openprocessing.org/sketch/566989 based on https://en.wikipedia.org/wiki/Maze_generation_algorithm#Recursive_backtracker
or here's a no dead-end generator that I wrote https://editor.p5js.org/knectar/sketches/gaFV5vL3l
Might also be nice to have a map insert for the user to track their position within the larger range.