Closed dylanh724 closed 3 months ago
✅ Went through all the raised issues
New commit: Filter and Find being shown interchangeably in C# tutorial. Normalized to Find instead of Filter, since discussing just looking if 1 user exists.
Edited in the Google Doc draft with screenshots and verbose details (only Clockwork can view+comment for now):
Additionally pushed copy+paste redundant comments in Unity pt1:
(💡 I'm only pushing very minor changes from here, while this is still pending; let me know if you prefer I stop completely. Anything new is unsquashed.)
New minor commit: Removed a Unity-pt1 using
directive, and merged some info with another using statement that seems to now include the one removed:
New minor commit: Better code spacing for a crunched block
New minor commit: Add a memo that standalone mode will run in the foreground, which may throw some off when you need to publish (and keep this open). Thanks for the idea, @PuruVJ (I experienced the same friction, myself)
(Final addendum for this shift, and perhaps for this entire PR minus other suggestions)
New minor commit: Removed speed mention, added foreground memo for standalone mode in Unity pt1 (since we're going to issue 2 commands one-after-another).
There's another fix I want to add, but didn't yet since it's a bit more complex:
PlayerComponent
to nullable with FindBy
instead of FilterBy
will fix a syntax err. This part is straight-forward.is not null
, but this suddenly makes me realize: What if it is null?
[Internal] Discussion: https://discord.com/channels/931210784011321394/1205409581120102451
Discussion resolved. Final edit:
Final edit, following the resolution of the FilterBy vs FindBy discussion:
Both the top line and null handling approved by Tyler in Discord.
Just a quick bump ping to @bfops / @jdetter for review when free. No rush (I'm working on other projects while waiting).
After being informed there was only 1 remaining question (answered+fixed), merging!
Problem
Onboarding towards the path of C# and Unity experiences a minor block, alongside minor inconsistencies, bloat and room for UX improvements.
Solution
Unity3d
refs to the modern-namedUnity
and added "or Rider" appended to Visual Studio mentions.OneTimeQuery
C# api ref.spacetime-web
that fixes all external links that are currently showing as unstyled.Testing
There was a README note instructing how to test below, but there seemed to be no instructions below (I also removed this note). However, I was able to use the preview pane in Rider to ensure expected visuals.
(Edit: Squashed for clarity)