This may be related to the previous bugs I reported with freedoom. I I
noticed one of the red pedestals in episode 2 of Doom that is supposed to
trigger the opening of a cage holding items does not activate. It is at
the beginning of that level with the large figure 8 room of toxic waste.
This may just be a minor thing, depending on whether or not it will prevent
you from completing a level somewhere down the road... unfortunately
testing the whole of every single commercial wad just to verify this is not
something I can do or would want to do.
Don't worry. I have no more new bugs to report after this one. :p
Original issue reported on code.google.com by bobberts...@gmail.com on 11 Sep 2008 at 3:55
Original issue reported on code.google.com by
bobberts...@gmail.com
on 11 Sep 2008 at 3:55