Closed GoogleCodeExporter closed 8 years ago
Try it, but i can tell you now that music is disabled in the binary itself. It's
mostly about the high amount of writes that will be done on the SD Card. I will
readdress it soon, perhaps in the next release. It's going to be one of those
"use
at the risk of your sd card" type of features.
If you want it working sooner, check out the source code, and try out whatever
you
want.
Original comment by lnux...@gmail.com
on 23 Sep 2008 at 2:16
Didn't the game use just MIDI for its music, or was there any
difficult-to-handle
custom format?
Original comment by icekni...@gmail.com
on 26 Sep 2008 at 3:41
It's MIDI, but I think it's another format while it's stored in the WAD file.
Original comment by lnux...@gmail.com
on 26 Sep 2008 at 4:02
It's just a MIDI under a fancy name. A line or two is pretty much all that
separates
them.
http://doom.wikia.com/wiki/MUS
Original comment by tbang...@gmail.com
on 30 Sep 2008 at 12:37
Guys, how about finding a way to extract the MIDI files from the WAD (like
copying
them while they are already playing)?
Maybe this way we could keep them in the PrBoom folder and the program will
just
reproduce them from there, without having to rewrite them every time?
Original comment by axe...@gmail.com
on 20 Oct 2008 at 6:31
I think that's the best way to do the music (write once to SD, then read every
time).
I've worked on the music some, but can't even get the engine to write the
"temp" file
to the SD card. I'll work more on it after this next release.
An alternative would be to extract the MIDI outside the game (i.e. in Windows,
Linux,
TRS-80, whatever) and have them already on the SD card. Then the WiiDoom engine
can
play the file if it exists? That sounds easier...
Original comment by lnux...@gmail.com
on 20 Oct 2008 at 6:46
Issue 52 has been merged into this issue.
Original comment by jendave....@gmail.com
on 31 Aug 2010 at 8:08
Fixed in the SVN. Just edit where the timidity.cfg file is loaded from in
libtimidity.
Original comment by castleva...@yahoo.com
on 29 Nov 2010 at 3:24
Original comment by castleva...@yahoo.com
on 29 Nov 2010 at 3:24
Original issue reported on code.google.com by
NickHi...@gmail.com
on 22 Sep 2008 at 10:45