cloomis555 / wiidoom

Automatically exported from code.google.com/p/wiidoom
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No Music #29

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
No Music 

What version of the product are you using? On what operating system?

0.3

Please provide any additional information below.

I know this might be added in later (maybe?), but just wondering since its
PrBoom and uses SDL_mixer can i just put Timidity instrument patches in the
prboom folder for music?

Original issue reported on code.google.com by NickHi...@gmail.com on 22 Sep 2008 at 10:45

GoogleCodeExporter commented 8 years ago
Try it, but i can tell you now that music is disabled in the binary itself. It's
mostly about the high amount of writes that will be done on the SD Card. I will
readdress it soon, perhaps in the next release. It's going to be one of those 
"use
at the risk of your sd card" type of features.

If you want it working sooner, check out the source code, and try out whatever 
you
want.

Original comment by lnux...@gmail.com on 23 Sep 2008 at 2:16

GoogleCodeExporter commented 8 years ago
Didn't the game use just MIDI for its music, or was there any 
difficult-to-handle
custom format?

Original comment by icekni...@gmail.com on 26 Sep 2008 at 3:41

GoogleCodeExporter commented 8 years ago
It's MIDI, but I think it's another format while it's stored in the WAD file.

Original comment by lnux...@gmail.com on 26 Sep 2008 at 4:02

GoogleCodeExporter commented 8 years ago
It's just a MIDI under a fancy name. A line or two is pretty much all that 
separates
them.

http://doom.wikia.com/wiki/MUS

Original comment by tbang...@gmail.com on 30 Sep 2008 at 12:37

GoogleCodeExporter commented 8 years ago
Guys, how about finding a way to extract the MIDI files from the WAD (like 
copying 
them while they are already playing)?

Maybe this way we could keep them in the PrBoom folder and the program will 
just 
reproduce them from there, without having to rewrite them every time?

Original comment by axe...@gmail.com on 20 Oct 2008 at 6:31

GoogleCodeExporter commented 8 years ago
I think that's the best way to do the music (write once to SD, then read every 
time).
I've worked on the music some, but can't even get the engine to write the 
"temp" file
to the SD card. I'll work more on it after this next release.

An alternative would be to extract the MIDI outside the game (i.e. in Windows, 
Linux,
TRS-80, whatever) and have them already on the SD card. Then the WiiDoom engine 
can
play the file if it exists? That sounds easier...

Original comment by lnux...@gmail.com on 20 Oct 2008 at 6:46

GoogleCodeExporter commented 8 years ago
Issue 52 has been merged into this issue.

Original comment by jendave....@gmail.com on 31 Aug 2010 at 8:08

GoogleCodeExporter commented 8 years ago
Fixed in the SVN. Just edit where the timidity.cfg file is loaded from in 
libtimidity.

Original comment by castleva...@yahoo.com on 29 Nov 2010 at 3:24

GoogleCodeExporter commented 8 years ago

Original comment by castleva...@yahoo.com on 29 Nov 2010 at 3:24