Open arjune123 opened 1 year ago
We are also experiencing a similar issue in a similar situation as well. Unsure where exactly the root cause of the issue on windows at the moment.
I took a break from this project and have picked it up again recently. I was able to get past the -10 error by correcting the ALPNs. However I am still unable to ensure a handshake between the client and the server. I have posted the entire description along with the code on stackoverflow (https://stackoverflow.com/questions/78191225/troubleshooting-unreal-engine-integration-with-quiche-library-for-quic-client-de)
I am still new to quiche and unreal engine and have been struggling with this for a while now. Any help is highly appreciated.
Hi, I am trying to use the c++ api of quiche for a plugin that I am writing in unreal engine. For testing purpose, I have written a simple client code which sends a string to a quic-go echo server. The result I get from quiche_conn_send() is a -10 error. I haven't yet passed it to a socket yet because I believe that this function generates a quic packet which can then be passed to the socket but it fails here.
I referenced issues #488 and #467 but I believe my case is different.
I have the updated boringSSL (since its pulled by quiche as a submodule).