Closed richard-cox closed 7 years ago
We have created an issue in Pivotal Tracker to manage this:
https://www.pivotaltracker.com/story/show/150518798
The labels on this github issue will be updated when the story is started.
@richard-cox I'm slightly confused, are you saying that using multi buildpacks with those three buildpacks and your app ever worked with the default disk quota? Or that using a single buildpack worked with the default disk quota?
As an aside, have you tried pushing the app with a larger quota?
Closing in favor of https://github.com/cloudfoundry-incubator/multi-buildpack/issues/3.
What version of Cloud Foundry and CF CLI are you using? (i.e. What is the output of running
cf curl /v2/info && cf version
?"api_version": "2.84.0", cf version 6.26.0+9c9a261.2017-04-06
What version of the buildpack you are using? v1.8.6, v1.8.5, v1.8.4
If you were attempting to accomplish a task, what was it you were attempting to do? Execute cf push on an application (https://github.com/SUSE/stratos-ui, see https://github.com/SUSE/stratos-ui/tree/master/deploy/cloud-foundry for deploy instructions) that uses the multi-buildpack and the following individual buildpacks
What did you expect to happen? Application push successfully completes
What was the actual behavior? Application push fails due to 'Disk quota exceeded' errors, for example
2017-08-23T17:07:33.29+0100 [STG/0] ERR cp: cannot create directory ‘/tmp/contents284822944/app/node_modules/gulp-angular-templatecache’: Disk quota exceeded
This will occur at different times per attempt, it seems that max_package_size is being exceeded when it was not before. Unfortunately I can't supply which version of the multi-buildpack or individual buildpack which caused this. However I can say rolling back to ...
Shows the issue more succinctly. With the above configuration and the default max_package_size of 1GB cf push will always fail before any application specific code is executed.
The logs show that GO is downloaded three times
Once for the multi-buildpack, once for the go buildpack and then once again?
Either way it seems something has changed and there's now a much greater disk impact which is forcing the build to exceed the max (default) 1GB size limt.
My real question here is has anything changed buildpack that would facilitate an increase in size? Can anything be done to mitigate?
Please confirm where necessary: