cloudofoz / godot-deformablemesh

Addon to deform 3D meshes using customizable deformers at run-time.
MIT License
250 stars 9 forks source link

can't find the bend deformers #2

Closed sanyi12 closed 11 months ago

sanyi12 commented 11 months ago

I am using Godot 4.1.2 and there are no bend deformers. but what was the use of them anyway? is it better to use deformers than bones or shapekeys? thanks

cloudofoz commented 11 months ago

Hi @sanyi12 , thank you for trying out my addon.

If you want to test bend deformers, please try downloading the github version (AssetLib actually has an older version of my addon, I was planning to do more testing before publishing it).

Generally speaking, bones and shapekeys should be preferred since they are natively supported by Godot Engine.

However, this add-on aims to enable the ability to create custom deformers that are fully manageable within the editor or via script without the use of a modelling app.