02-05 18:49:09.616 26004-26025/? I/Unity: LuaScriptException: [string "pbc/parser.lua"]:258: RechargeActivity
at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in :0
at LuaInterface.LuaState.DoString (System.String chunk, System.String chunkName, LuaInterface.LuaTable env) [0x00000] in :0
at LuaInterface.LuaState.DoString (System.String chunk) [0x00000] in :0
at LuaScriptMgr.DoString (System.String str) [0x00000] in :0
at LuaMgr.Init () [0x00000] in :0
at GameSystem.Start () [0x00000] in :0
at EngineFramework.Awake () [0x00000] in :0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:.ctor(String, Type[])
MonoSingleton`1:get_Instance()
SceneProc:Awake()
02-05 18:49:09.616 26004-26025/? I/Unity: LuaScriptException: [string "pbc/parser.lua"]:258: RechargeActivity at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in:0
at LuaInterface.LuaState.DoString (System.String chunk, System.String chunkName, LuaInterface.LuaTable env) [0x00000] in :0
at LuaInterface.LuaState.DoString (System.String chunk) [0x00000] in :0
at LuaScriptMgr.DoString (System.String str) [0x00000] in :0
at LuaMgr.Init () [0x00000] in :0
at GameSystem.Start () [0x00000] in :0
at EngineFramework.Awake () [0x00000] in :0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:.ctor(String, Type[])
MonoSingleton`1:get_Instance()
SceneProc:Awake()
不知道这个报错什么意思,我的注册顺序保证了RechargeActivity先声明,另一个proto依赖这个,但是这个proto在它下面注册的。这个错误的原因是什么呢,希望指点