Closed WOW-Reborn closed 5 years ago
DB-SCRIPTS: Process table dbscripts_on_creature_movement
id 150101, command 26 attacker can not attack (Attacker: Creature (Entry: 1501 Guid: 44961), Target: Creature (Entry: 1736 Guid: 28711))
DB-SCRIPTS: Process table dbscripts_on_creature_movement
id 150201, command 26 attacker can not attack (Attacker: Creature (Entry: 1736 Guid: 28711), Target: Creature (Entry: 1502 Guid: 44965))
DB-SCRIPTS: Process table dbscripts_on_creature_movement
id 150101, command 26 attacker can not attack (Attacker: Creature (Entry: 1501 Guid: 44961), Target: Creature (Entry: 1736 Guid: 28711))
DB-SCRIPTS: Process table dbscripts_on_creature_movement
id 150101, command 26 attacker can not attack (Attacker: Creature (Entry: 1501 Guid: 44961), Target: Creature (Entry: 1736 Guid: 28711))
What makes this situation even more interesting is that if I log out and log back in then the zombies are moving around fine again and will slowly start glitching out. So I have no idea where to even begin to think where a problem like this would be located.
This is the cause
('150201','1502','11','0','100','0','0','0','0','0','11','26047','0','0','0','0','0','0','0','0','0','0','Wretched Ghoul - Cast Birth on Spawn'),
Commenting that Line in ACID.sql will resolve your Issue.
@AnonXS This correction doesn't work. Removing the line from the database has no effect on the issue that I am having. Once the zombies are killed and they re spawn they re spawn in a frozen like state while looking like they are trying to run but can't move.
It is so hard to explain the situation and pictures dont work because they are limited to one frame, so I have uploaded a video on youtube so you can see exactly how they are working. Before I deleted the line of database code you suggested they were isolated stuck in one spot, now the problem is still there but they are moving around.
(...) Removing the line from the database has no effect on the issue (...) You should add this line.. ;) Anyway try this:
-- delay corrected for Wretched Ghoul Script
UPDATE dbscripts_on_creature_movement SET delay = 0 WHERE id = 150101 AND command = 22;
UPDATE dbscripts_on_creature_movement SET delay = 1 WHERE id = 150101 AND command = 26;
Delete from `creature_ai_scripts` where `id`=150201;
Insert into `creature_ai_scripts` values
('150201','1502','11','0','100','0','0','0','0','0','11','26047','0','0','0','0','0','0','0','0','0','0','Wretched Ghoul - Cast Birth on Spawn');
UPDATE creature_template SET AIName='EventAI' WHERE `entry` = '1502';
Thanks, I could fix some things with TrinityCore but now that I'm using cMangos I'm having to learn all over again lol
Thanks for looking it up, i thought it was related as the Zombies in Duskwood Graveyard seem to have the same Issue and there this seemed to have fixed it for me.
@Grz3s or @AnonXS Is this something we should get into the database then if it seems to resolve the issue?
Awesome, thanks @AnonXS. If I understand correctly and am looking at the Updates directory correctly, we still need to add this into classic-db?
Backport is probably still pending for Classic DB. I’ll close this issue once I ported the fix.
Sounds good, thanks for the follow up @cala 👍
Current behavior: Currently and randomly the Wreched Zombies in the undead starting zone will randomly stop moving and act like its going crazy stuck in one spot.
Expected behavior: The zombies should walk around until attacked.
Steps to reproduce:
Client version: cMangos-Classic
Commit hash: 01fb7c2b7acddcf6596abb95866c2d8bc774d052
Database version: Classic DB version 1.9 "The Black Dragonflight"
Operating system: Windows Server 2016