Open al3xc1985 opened 3 years ago
Pretty sure Seal Twisting is an artifact of spell batching. As far as I know CMaNGOS does not use batching and instead handles events as they come in. 1.x.x and 2.x.x did actually utilize spell batching, so having this would be accurate to the reference, but it would 1) Require massive re-working of the networking code 2) Make the experience less enjoyable for users, as while seal twisting or damage-vanishing are fun mechanics, spell batching is almost universally disliked for its other negative effects.
The way I see it this could be handled in 3 ways: 1) Actually implement hard batching in network code (Lots of work, but accurate to the source) 2) Implement fake batching for seals and vanish (A bit of work and not really accurate to the source) 3) Leave it as it is (No work and not accurate to the source, but more pleasant in most other aspects)
That's it for my unqualified opinion
I also add on the list totem twisting
https://www.youtube.com/watch?v=PsCnU5RgIbQ
I let this video for reference as it is very descpritive of how seal twisting works
https://github.com/search?q=repo%3ALooking4Group%2FL4G_Core+SPELL_ATTR_CU_FAKE_DELAY&type=code
https://github.com/Looking4Group/L4G_Core/commit/fb5cb7fb8934c2d8e55014c97609da5055078deb
though this is no way of implementing this in cmangos and it also does not solve the aura removal issue. when new seal is cast. (fine way would prob do it via spellscript.
U are such a geniues!
🚀 Feature
Everyone know what seal twisting is all about. I am just not able to do it on cmangos. Do we have this feature in there? if not, I am letting this here just for a humble request for this feature!
Visualisation
Benefits & Purpose