Closed al3xc1985 closed 2 years ago
I can confirm this is not a bug: I tested against a level 80 training dummy, with this debug change:
diff --git a/src/game/Entities/Unit.cpp b/src/game/Entities/Unit.cpp
index afd4dd5b4..4e9b9e85c 100644
--- a/src/game/Entities/Unit.cpp
+++ b/src/game/Entities/Unit.cpp
@@ -3111,6 +3111,10 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* pVictim, WeaponAttackT
Die<UnitCombatDieSide, UNIT_COMBAT_DIE_HIT, NUM_UNIT_COMBAT_DIE_SIDES> die;
die.set(UNIT_COMBAT_DIE_MISS, CalculateEffectiveMissChance(pVictim, attType));
+
+ if (IsPlayer())
+ printf("Chance to miss with attType %u: %f\n", attType, CalculateEffectiveMissChance(pVictim, attType));
+
if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && CanCrit(attType))
{
die.chance[UNIT_COMBAT_DIE_CRIT] = 10000;
Results:
Dual wielding as a Tauren (so no +1% hit chance from Draenei racial), without talents:
Chance to miss with attType 0: 23.237572
Chance to miss with attType 1: 23.237572
1/3 Dual Wielding Specialization:
Chance to miss with attType 0: 21.237572
Chance to miss with attType 1: 21.237572
2/3:
Chance to miss with attType 0: 19.237572
Chance to miss with attType 1: 19.237572
3/3:
Chance to miss with attType 1: 17.237572
Chance to miss with attType 0: 17.237572
Dual Wielding gives a really big miss chance, even against targets at the same level - even with 3% hit from gear and 6% from this talent, it's still a 14% chance of missing each attack!
Ok, ty
Bug Details
@killerwife I don't see Dual Weilding Talent working, because even thou I have allreay 3% chance to hit... + 6%this talent, on a simple 80 elite (and I am 80 ofcourse) ... I miss a lot with Lava Lash
Steps to Reproduce
1. 2. 3. 4. shaman
Expected behavior
No response
Suggested Workaround
No response
Crash Log
No response
Core SHA1 Commit Hash
49c8ce69c569622f24b77f3cd84df33da9cb4155
Database SHA1 Commit Hash
7e3d53e065cf52005e7105d841dd4a67f684216b
Operating System
windows 10
Client Version
3.3.5a (Wrath of the Lich King)