Open killerwife opened 5 years ago
Actually Magister Sylastor prefers letting his scouts do the fighting while he stands behind idling: https://youtu.be/d9QOEgUOVNE?t=78 Don't remember what happens after the scouts die (if they realistically ever do), but I have that recorded. Just can't really access it from my current location
Hm yes, it seems you're right. The linking change I made here should be reverted. Maybe their movement should just continue along a bit longer after the fight with the Tranquillien Scouts, that would also resolve it. Right now they pause waypoint movement just far enough away to aggro the scouts, but not Magister Sylastor.
Whenever you have time to dig up that recording you mentioned, perhaps you can help me clean up my mess here :)
All I know is that @killerwife told me they should be able to both attack and kill Sylastor if they are uninterrupted by the player.
Will dig it up as soon as I'm able to :)
3 years since u started @Saltgurka
Script already existed, but the Night Elf Ambushers stopped short of attacking Magister Sylastor. Alternate approach which also works to solve this is adding a dbscript to the end of their movement path instead of just generic waypoint pause command: