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🐛 [Bug Report] Creature or players' pets falls under the ground #3262

Open aleigood opened 1 year ago

aleigood commented 1 year ago

Bug Details

In fact, this problem is often encountered in the game. Not only NPC, but also players' pets will occasionally fall under the ground. In addition, on the ground of Pingdan, rules cannot be found. The possible reasons are similar to this problem, but I'm not sure. ()

.go xyz 166.128937 2631.391113 86.816750 530

bug1

Updated on December 26:

Another piece of evidence, to be clear, is not necessarily reproducible. I found this when I verified that a player fed back that a soldier would fall into an underground cave when charging. In fact, the problem is quite common. hope this problem will not be ignored.

.go xyz -10328.835938 138.810608 34.411491 0

bug5

Information:

The map data generated by the extractor compiled with latest code on December 25 (merged commit: https://github.com/cmangos/mangos-tbc/commit/0997f8c9daebb0e86149c7a70b21bf2ebe8052a7

maps : high-resolution vmaps : high-resolution NormalizeZ=0

Steps to Reproduce

Expected behavior

No response

Suggested Workaround

No response

Crash Log

No response

Core SHA1 Commit Hash

7d38c3e8a91feeb97d2ec9e3ad110d5d7c911337

Database SHA1 Commit Hash

153612cab10c07fda019d59269d1831fd83fa113

Operating System

Ubuntu

Client Version

2.4.3 (The Burning Crusade)

AnonXS commented 1 year ago

grafik doesnt happen for me, this looks more like a camera bug with your client, because as you can see his Z level is perfectly fine, his model just isnt rendered.

aleigood commented 1 year ago

This may be the reason, but generally this problem should occur when other buildings or objects collide at the lens location. If no other objects block the lens, will this also happen?

Grz3s commented 1 year ago

belive or not..blizz has same issues.. last week we fixed this formation: https://github.com/cmangos/wotlk-db/commit/4c6d8b0a3444f29733b1157dac480db70f809d27 and in sniff they were going underground also.. so I had to manualy set 1 wp point to avoid it.

I blame: mmaps, vmaps or pathfinding system... (hard to say what exactly)

Warlockbugs commented 1 year ago

I blame: mmaps, vmaps or pathfinding system... (hard to say what exactly)

Client collision logic between expansions also differs, sometimes a lot (explorations via cliffjumping in vanilla no longer possible in tbc+ and so on).

AnonXS commented 1 year ago

I blame: mmaps, vmaps or pathfinding system... (hard to say what exactly)

As it is not happening for me and extracted Data is the root of the issue, why dont we test the Extractiondata i'm using right now to see if it comes to be true Might be different from what default cmangos is using (i had a hard time beliving the new default parameters for extraction process to be good default values myself), but i also dont know the parameters of how they were created, got mine from @killerwife.

And as i said befor, as you can see the hitbox circle this looks to me that it is not a clipping issue, the model just isnt rendered due to angle or due to collusion with the tend behind the player which has somewhere collusion with the camera, because the object size blocks los or what not, but isnt correctly applied to the actual size of the tent (too big).

AnonXS commented 1 year ago

grafik

try maps with "low resolution", sadly "high resolution" does not mean they are better.

edit: we should really think about providing more info on what values to use for extracting default testing data.