Open miraco opened 1 year ago
It also visible if you open combat log near them - it gonna tank your fps and spam auras applied very fast
Yes but this is afaik duo to wrong ai. i already rescripted this and will upload it for discussion/testing soon.
I now had time to get some videos from wotlk classic ptr, and compared them to cMangos. Just to let it stay here: Phantom Dancers - AI - 5 different Types 1) Melee - engineer - Throw Dynamite and Goblin Dragon Gun on current target 2) Melee - priest - Holy Nova on current, Heal on 50% missing (including self) 3) Proximity - hunter - throw as main spell, impale on current 4) Caster - warlock - Searing Pain as main spell, immolate and curse of agony on current 5) melee - Dance Vibe on self (when missing) - punch on current
AI Changes used here: https://github.com/cmangos/tbc-db/pull/1120
Video from cMangos As you can see on this Video, the Buff (casted from the first targeted npc in the video) gets called every seconds on friendly targets, also on the moving npcs around those phantom dancer groups. This shouldnt happen. At the end of the video you can see that the combat log also gets spammed cause of this. CRITICAL
Video vom wotlk classic As you can see in this video from current wotlk ptr, only the Phantom Dancer group (if one of them is type 5) gets the buff. The moving creatures around this group only get the buff when both (the moving creature and the phantom dancer with type 5) enter combat.
First thought its maybe because of the EffectRadius or range, but this video here shows that its not. https://www.youtube.com/watch?v=i-75XBgaV6Y
Same on this: WOTLK PTR And the range betweeon those groups is around 12
Its a quite interesting bug, and for me critical because the combatlog can drop your fps rly hard.
i used a fresh core and database now to get all the changes to this buff and rescripted the mob on a guide based ai so only 1 mob in this room casts the spell on himself. 1 time
The problem, and thats why the combat log still gets spammed is that the mobs in range of the npc that casted the spell refresh their buff all the time
if you want to test this like this:
DELETE FROM creature_ai_scripts WHERE creature_id = 16409;
INSERT INTO creature_ai_scripts
(id
, creature_id
, event_type
, event_inverse_phase_mask
, event_chance
, event_flags
, event_param1
, event_param2
, event_param3
, event_param4
, event_param5
, event_param6
, action1_type
, action1_param1
, action1_param2
, action1_param3
, action2_type
, action2_param1
, action2_param2
, action2_param3
, action3_type
, action3_param1
, action3_param2
, action3_param3
, comment
) VALUES ('1640902', '-5320350', '27', '0', '100', '0', '29521', '1', '0', '0', '0', '0', '11', '29521', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', 'Phantom Guest - Cast Dance Vibe OOC (Test)');
I found another group having the same issue.
You can see in this screen that on cmangos the Aura of Discipline spreads to nearby friendly npcs all the time. This means, when the patrol that runs around this group comes in range of the legionnaire, they also get the aura. This is wrong.
Also the Aura shouldnt even spread to the group behind the legionnaire as long they are not all infight. https://youtu.be/NBzE0cHyeqY
Im 99% sure that Auras/Spells with SPELL_EFFECT_APPLY_AREA_AURA_PARTY check with what npcs the caster/spreader (that cast and has the aura, for example legionnaire) is in a party (probably spawn_group) as long they are not infight.
Another example for this would be the first group in shattered halls.
These are 4 spawn_groups + legionnaire as solo patrol. He never spreads the aura as long they are out fight. When you start combat with them, the aura gets spreaded. See here: https://youtu.be/c2_ZdJKWevo
I've been working on that, there's a PR open for something similar in WotLK. I can extend it to also use aura-party and apply it only to the same spawngroup
I've been working on that, there's a PR open for something similar in WotLK. I can extend it to also use aura-party and apply it only to the same spawngroup
Sounds good to me. But care, this is only true for OOC aura spreading, if groups are infight, aura ignores spawn_group.
But this case seems to be true for other things too. For example: https://youtu.be/yKL5ET7nvrs
Shadowmoon Acolyte can buff his friends incombat and out of combat with "Resist Shadow". In the video you can see he only buffed the friends that are in a party (spawn_group) with the mob. The legionnaire thats patroling before them dont get buffed out of combat. If you start fighting this group now, the acolyte buffs the legionnaire too.
You should now be able to implement this effect via SpellScript & https://github.com/cmangos/mangos-wotlk/commit/db3f1041ccac430970cde34834ca75da7e60aea7
You should now be able to implement this effect via SpellScript & cmangos/mangos-wotlk@db3f104
Yeah i used it now in here: https://github.com/cmangos/issues/issues/3323 Still i think that not the right way and just hackfixing the real issue. But if someone wants to use it for now, it works like its described in here/ working like one wotlk classic ptr
I kinda agree, but I was told that buff sharing within a spawn group is not intended core functionality, despite me very much being of the opposite opinion :/
Bug Details
Phantom Guest Spell - Dance Vibe These mobs come in a group of 8 or 9 and have 5 different sets of abilitys.
One Version is melee only (maybe uses punch) and use Dance Vibe buff (can cast this infight if another Guest with this buff died.
This spell has 2 bugs
Proof At this video you can see that one of the right side group is melee and has dance vibe, this only spreads to his group. https://youtu.be/BdHT1aQOwdI?t=28 The moving Creature and the mobs from the left group dont get the aura.
Better proove is this (yes i know its from current retail but same as happening on wotlk classic ptr, maybe ill get a video from there too): https://www.youtube.com/watch?v=G6W0r7rj5qY
Proof that spell dont have lower range: https://youtu.be/i-75XBgaV6Y The mobs on this table all have the buff. and even if the middle mob would be the mob spreading this aura
Steps to Reproduce
Expected behavior
For the first bug, it should never stack even if you pull multiple groups together.
2nd bug, i am not rly sure but my biggest guess is that spells with SPELL_EFFECT_APPLY_AREA_AURA_PARTY only goes on creatures that are linked together as spawn_group.
Suggested Workaround
For first bug
UPDATE spell_template SET stackable = '1' WHERE Id = '29521';
Crash Log
No response
Core SHA1 Commit Hash
ef32095b10c648ce7397fcd7c38a48def3b295d5
Database SHA1 Commit Hash
e7fc554ac508c10922495d6102a10e4f4bb340ac
Operating System
Windows
Client Version
2.4.3 (The Burning Crusade)