Closed betayi closed 1 month ago
Try this
diff --git a/src/game/AI/ScriptDevAI/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp b/src/game/AI/ScriptDevAI/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
index 0c3f4184d..f10943d54 100644
--- a/src/game/AI/ScriptDevAI/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
+++ b/src/game/AI/ScriptDevAI/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
@@ -1397,6 +1397,8 @@ struct FlameStrikeKael : public AuraScript
{
void OnApply(Aura* aura, bool apply) const override
{
+ if (apply)
+ return;
aura->GetTarget()->CastSpell(nullptr, 36731, TRIGGERED_OLD_TRIGGERED, nullptr, aura);
if (aura->GetTarget()->IsCreature())
static_cast<Creature*>(aura->GetTarget())->ForcedDespawn(10000);
works!
Bug Details
The Eye, Kaelthas will cast Spell_Flame_Strike at phase 4, the spell summon a npc(Flame Strike Trigger (Kael) NPC Entry:21369) invisible at the position of random player, and then -the problem is- make direct huge damage aura like nova(Spell Entry :36731) which should actived after a few second dummy(Spell Entry :36730) effect.
Steps to Reproduce
1.Enter Raid The Eye and start Kael's combat to phase 4( after the 4 Advisors defeated again) 2.Wait Kael to cast spell Flame_Strike ,watch there's two effect at player actived at same time 3. 4.
Expected behavior
Spell 36731 effect should be actived 4-5 second after the dummy spell 36730
Suggested Workaround
No response
Crash Log
No response
Core SHA1 Commit Hash
6d1e246e16bcc738eec816c9bc54442a976bc63c
Database SHA1 Commit Hash
latest
Operating System
ubuntu22
Client Version
2.4.3 (The Burning Crusade)