After a discussion on discord, between @insunaa and @Ioanit, I will post some info, and hope Ioanit will add what I missed
Quote : ". The debuff icon shows that the effect has ended, but the time correctly displays the effect of the debuff.
This happens on all mobs. At first, the debuff is displayed correctly. Then, after a few hits, it stops updating. If you apply another effect, the debuff will update again, but after a few hits, it will stop again."
Bug Details
After a discussion on discord, between @insunaa and @Ioanit, I will post some info, and hope Ioanit will add what I missed Quote : ". The debuff icon shows that the effect has ended, but the time correctly displays the effect of the debuff. This happens on all mobs. At first, the debuff is displayed correctly. Then, after a few hits, it stops updating. If you apply another effect, the debuff will update again, but after a few hits, it will stop again."
https://cdn.discordapp.com/attachments/694883180292866048/1282436838958567556/gif.gif?ex=66e002a0&is=66deb120&hm=7340e9a2747fb6b1d1b3b48364447aaab896991ee1ccf2cc72e4b8f3498ab4ba&
And @insunaa patch was this one ''patch diff --git a/src/game/Spells/SpellAuras.cpp b/src/game/Spells/SpellAuras.cpp index 892ae684c..aeb28be79 100644 --- a/src/game/Spells/SpellAuras.cpp +++ b/src/game/Spells/SpellAuras.cpp @@ -8347,7 +8347,7 @@ void SpellAuraHolder::Update(uint32 diff) void SpellAuraHolder::RefreshHolder() { SetAuraDuration(GetAuraMaxDuration());
ForceUpdateAuraDuration(); }
void SpellAuraHolder::SetAuraMaxDuration(int32 duration) ''
The patch worked as @Ioanit tested it But his concern of this being the write way of fixing the problem is limited
Steps to Reproduce
1. 2. 3. 4.
Expected behavior
No response
Suggested Workaround
No response
Crash Log
No response
Core SHA1 Commit Hash
4aa81134be302fed4a22f1c2e01374e3c3
Database SHA1 Commit Hash
87d213957c5f6d4e2e3679eaf81986eb43e32525
Operating System
windows 10
Client Version
2.4.3 (The Burning Crusade)