Closed Tobschinski closed 5 years ago
Example - AttackDistance (C'Thun)
As you can see, he is not aware of me. I was able to run that close to him. If you do not know when C'Thun should put you into combat, check https://www.youtube.com/watch?v=PaL2YpInsCQ
Example - CallForAssistance (CoreHound-Packs)
Range wasn't enough, only 3 will add to the fight, instead of the whole group.
Well you are right about aggro distance we discussed already about it with @X-Savior As you know we are at stage of changing the way db and core handle creature health and damage. That prossess will take some time to be correctly handled by DB team. So i proposed to postpose adding this field for now. Better is to digg us about this when stat system will be stable.
About second image iam wondering if instead its not a creature_linking problem?
ps: i like that kind of pull :p
Well, I thought of just linking them too.
Then I had troubles with linking them inside the pack AND to Magmadar, because the slave needs to be unique. (This can be done by assigning one master among the slaves and add the boss-linking to this special creature) But I wasn't pleased with that.
In order to get help, I talked to Smoozerd about this. He told me, that creature_linking is meant to add links to bosses only and local assisting comes from CallForAssistance.
Maybe both ways were used on retail, I noticed some sort of delay if a creature calls for assistance. The linking triggers instantly. I will check this on retail ...
Tobschinski, please tell me, and that the program you use? In one post you post a screenshot. Thanks advance.
It's not a program that he uses. It's from Blizzcon. Here's the full picture: http://static.mmo-champion.com/mmoc/images/news/2009/august/raidsdungeons_020.jpg
Thanks fow answer my question!
Where the changes for handling creature health and damage that @cyberium mentioned ever implemented?
Look at that beatiful call for assistance at 0:38 here https://www.youtube.com/watch?v=fy1AsFrj4qU <- Do we do anything like that on cmangos currently (besides sm cath)?
this is ai, not base implementation like the callforhelp
column in creature_template
implies, should be done with linking/ai.
we already have a few cases where this happens on aggro in certain instances if you dont clear the trash, (sm cath as you say, mana-tombs has two cases etc)
https://wow.gamepedia.com/index.php?title=Humar_the_Pridelord&oldid=1639022
AI:
If you're trying to kill him, be sure to pull him far away from the other lions under the tree because, when low on health, he emits a "thundering roar" which will pull every lion around and their mother to you and you are almost guaranteed to die.
Oh, I see, it's scripted and not generic. Good to know. Do you know if he is currently set to do that on cmangos atm?
Would you happen to have a generic example of callforhelp from retail I can see so I can tell what it actually is then? (:
Also yeah I know about the SM one, dunno what mana-tombs is, guessing tbc or later.
I'll add it now just need to have a little more info if there is a chat text emote involved and how big the radius is and what %HP he does it. from looking at hunter taming videos it seems to be indeed on hp threshold.
There is no emote; https://www.youtube.com/watch?v=cTcAEAsr0Bg
Watch at 7:27 ... also.. how short is the respawn rate of vanilla rares in wotlk? That seems ridiculous. (dunno if he actually waited for hours and then cut the video, but why would he, though..)
Everything points to it being a hp threshold yea, no idea about the range (100 yards perhaps? - at least 50 seems too short imo) , hp it should probably be at the point where fleeing mobs normally start fleeing but again, can't say for sure.
Also sorry for poluting this issue with unrelated stuff.
Greetings,
I am pretty sure this have been discussed before, but since I could not find it, I will try to start a discussion at least.
In order to design any dungeon, in any expansion correctly, it is needed to get the possibility to change creatures' AttackDistance, the range of its CallForAssistance-Shout (and maybe Chasing-distance for outdoor mobs)
As you can see and probably know already, this was done by Blizzard themselves.
(Thanks to Patman64 for sharing)
The currently used mechanics for AttackDistance have been developed on sources taken from wowpedia.org (the comments seem to match) and use a set value of 20 yards.
This will remove the difficulty of many encounters, as, at some, the pull is meant to be the hardest part.
I would suggest to add these fields to
creature_template
in order to alter predefined values.