Open al3xc1985 opened 11 months ago
Also a question
Do we have this texts implemented? I guess is an event
He does not spawn 2 guards at 50%
Also
For what do we have a DB if you don't look at it?
id = 1432501
creature_id = 14325
event_type = 4
event_inverse_phase_mask = 0
event_chance = 100
event_flags = 0
event_param1 = 0
event_param2 = 0
event_param3 = 0
event_param4 = 0
event_param5 = 0
event_param6 = 0
action1_type = 1
action1_param1 = 9418
action1_param2 = 0
action1_param3 = 0
action2_type = 0
action2_param1 = 0
action2_param2 = 0
action2_param3 = 0
action3_type = 0
action3_param1 = 0
action3_param2 = 0
action3_param3 = 0
comment = Captain Kromcrush - Yell on Aggro
id = 1432502
creature_id = 14325
event_type = 9
event_inverse_phase_mask = 0
event_chance = 100
event_flags = 1025
event_param1 = 0
event_param2 = 5
event_param3 = 9800
event_param4 = 9800
event_param5 = 0
event_param6 = 0
action1_type = 11
action1_param1 = 22859
action1_param2 = 4
action1_param3 = 0
action2_type = 0
action2_param1 = 0
action2_param2 = 0
action2_param3 = 0
action3_type = 0
action3_param1 = 0
action3_param2 = 0
action3_param3 = 0
comment = Captain Kromcrush - Cast Mortal Cleave
id = 1432503
creature_id = 14325
event_type = 0
event_inverse_phase_mask = 0
event_chance = 100
event_flags = 1025
event_param1 = 19100
event_param2 = 19100
event_param3 = 25000
event_param4 = 35000
event_param5 = 0
event_param6 = 0
action1_type = 11
action1_param1 = 22857
action1_param2 = 0
action1_param3 = 0
action2_type = 0
action2_param1 = 0
action2_param2 = 0
action2_param3 = 0
action3_type = 0
action3_param1 = 0
action3_param2 = 0
action3_param3 = 0
comment = Captain Kromcrush - Cast Retaliation
id = 1432504
creature_id = 14325
event_type = 0
event_inverse_phase_mask = 0
event_chance = 100
event_flags = 1025
event_param1 = 9000
event_param2 = 18000
event_param3 = 15000
event_param4 = 19000
event_param5 = 0
event_param6 = 0
action1_type = 11
action1_param1 = 19134
action1_param2 = 5
action1_param3 = 0
action2_type = 0
action2_param1 = 0
action2_param2 = 0
action2_param3 = 0
action3_type = 0
action3_param1 = 0
action3_param2 = 0
action3_param3 = 0
comment = Captain Kromcrush - Cast Frightening Shout
id = 1432505
creature_id = 14325
event_type = 2
event_inverse_phase_mask = 0
event_chance = 100
event_flags = 1024
event_param1 = 50
event_param2 = 0
event_param3 = 0
event_param4 = 0
event_param5 = 0
event_param6 = 0
action1_type = 11
action1_param1 = 22860
action1_param2 = 0
action1_param3 = 0
action2_type = 1
action2_param1 = 9478
action2_param2 = 0
action2_param3 = 0
action3_type = 0
action3_param1 = 0
action3_param2 = 0
action3_param3 = 0
comment = Captain Kromcrush - Cast Call Reavers and Yell at 50% HP
id = 1432506
creature_id = 14325
event_type = 2
event_inverse_phase_mask = 0
event_chance = 100
event_flags = 1024
event_param1 = 30
event_param2 = 0
event_param3 = 0
event_param4 = 0
event_param5 = 0
event_param6 = 0
action1_type = 11
action1_param1 = 8599
action1_param2 = 0
action1_param3 = 0
action2_type = 1
action2_param1 = 9477
action2_param2 = 0
action2_param3 = 0
action3_type = 0
action3_param1 = 0
action3_param2 = 0
action3_param3 = 0
comment = Captain Kromcrush - Cast Enrage and Text Emote at 30% HP
I guess u missunderstood my point, I am sorry If I didn't made myself clear in my statements
I am looking at it, I found the rest of the spells and yells, but my concern was about that specific spell id that wowhead is givving me,
Also I wanted to ask about the event with him, cause he has 2 yells involved in a specific event, I think the one with costume suit one.
And wanted to give a more specific aproach where he misses his 2 adds spawned at 50% where he does have that yell, but summones are missing
The 2 missing adds is a database+core issue (database because it's missing the script target
INSERT INTO `spell_script_target` VALUES (22860,1,14325,0);
and core because like this both summons are spawned at the exact same coordinates facing the wrong direction) And the yells are for the event yes, those should be handled in dbscripts_on_gossip
Edit: I dunno... If I set EffectRadiusIndex1 to 10 and EffectImplicitTargetA1 to 73 it works fine in WotLK but 73 doesn't work in Vanilla
I tested the fight and yes it's an issue cause they do not spawn
I see that he has an other Frightening Shout with a different Id ,should he use that 2? https://www.wowhead.com/wotlk/spell=29544/frightening-shout I mean it's a 6 sec fear. The one we got him scrioted with has 8 sec fear.
Should he use this one 2?