Open NeatElves opened 7 years ago
NPC Leatherworking can be implemented, but only for Gossip alliance .. ((
thank you ... for your hard work @NeatElves .. ill look at this soon*
@NeatElves 1.12.x don't have unlearn spells. need a better way.
@wowmui unlearn spells - need core support.
This has been scripted and ported to wotlk? Recent touchup.
https://github.com/cmangos/tbc-db/commit/a004cd3350a79302dfc176bf7d6e4906abe04754 -> https://github.com/cmangos/tbc-db/commit/d08e85cc3f52df17c85b986c650dce738286a1d7
(@CONDITION+4, 7, 202, 200),
here also only asks for 200 not 225.
http://www.wowhead.com/object=177226/book-evil-soothsaying-for-dummies
core:
-/ --- UPDATE
gameobject_template
SETScriptName
= 'go_soothsaying_for_dummies' WHEREentry
= 177226; -//*### -# to be removed from here (->ncp_text). This is data for database projects. +# to be removed from here (->npc_text). This is data for database projects.
*/
define TALK_MUST_UNLEARN_WEAPON "You must forget your weapon type specialty before I can help you. Go to Everlook in Winterspring and seek help there."
@@ -85,9 +79,6 @@ there is no difference here (except that default text is chosen with `gameobject
define BOX_UNLEARN_LEATHER_SPEC "Do you really want to unlearn your leatherworking specialty and lose all associated recipes? \n Cost: "
-#define GOSSIP_LEARN_GOBLIN "I am absolutely certain that i want to learn Goblin engineering" -#define GOSSIP_LEARN_GNOMISH "I am absolutely certain that i want to learn Gnomish engineering"
/*###
spells defines
*/
@@ -131,12 +122,6 @@ there is no difference here (except that default text is chosen with `gameobject
define S_UNLEARN_ELEMENTAL 36328
define S_UNLEARN_TRIBAL 36433
-#define S_GOBLIN 20222 -#define S_GNOMISH 20219
-#define S_LEARN_GOBLIN 20221 -#define S_LEARN_GNOMISH 20220
/*###
formulas to calculate unlearning cost
*/
@@ -724,23 +744,6 @@ bool GossipSelect_npc_prof_leather(Player pPlayer, Creature pCreature, uint32 return true; }
-/### -# start menues for GO (engineering and leatherworking) -###/
-/bool GOUse_go_soothsaying_for_dummies(Player pPlayer, GameObject* pGo) -{
-/### -# -###/
void AddSC_npc_professions() { Script* pNewScript; @@ -756,10 +759,4 @@ void AddSC_npc_professions() pNewScript->pGossipHello = &GossipHello_npc_prof_leather; pNewScript->pGossipSelect = &GossipSelect_npc_prof_leather; pNewScript->RegisterSelf();