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Nexus crashes in dev build #47

Open Zaandaa opened 3 years ago

Zaandaa commented 3 years ago

Two possibly similar nexus crashes using the dev version:

  1. This happened in eponn's nexus multiple times starting roughly here, after starting to use editor anywhere https://www.twitch.tv/videos/1140467263?t=0h37m45s

ERROR: The script ended with an exception. : nt_src/scripts/source/game.hpp [ line 1677 ] : Caught an exception from the application void game::reset_scripts(const bool = true, const bool = false) nt_src/scripts/source/game.hpp : 1680, 5 void level_editor::step() nt_src/scripts/source/editor/level_editor.hpp : 556, 11 void scene::step() nt_src/scripts/source/scene.hpp : 59, 7 void game::step_fixed() nt_src/scripts/source/game.hpp : 466, 5 void game::simulate(int, bool = false) nt_src/scripts/source/game.hpp : 854, 9 void game::simulate_base(int) nt_src/scripts/source/game.hpp : 1366, 7 void main() nt_src/scripts/source/main.cpp : 1718, 5

eponn in chat said this happened for him in dev build also.

  1. The following error happened in the CMJ Nexus after similar minor movements like opening the tome and going in front of a few levels. I did not use editor anywhere for this but have no vod.

ERROR: The script ended with an exception. : nt_src/scripts/source/world.hpp [ line 286 ] : Caught an exception from the application void world::update_streaming() nt_src/scripts/source/world.hpp : 288, 5 void world::sub_step(bool, bool, int) nt_src/scripts/source/world.hpp : 281, 7 void game::step_world(bool, bool, int) nt_src/scripts/source/game.hpp : 561, 5 void game::simulate(int, bool = false) nt_src/scripts/source/game.hpp : 890, 9 void game::simulate_base(int) nt_src/scripts/source/game.hpp : 1366, 7 void main() nt_src/scripts/source/main.cpp : 1718, 5

msg555 commented 3 years ago

Possibly related failure from Skyhawk on Jels

ERROR: The script ended with an exception.
     : nt_src/scripts/as/mods.hpp [ line 103 ]
     : Caught an exception from the application
int try_load_level_stats(global_level_persist@, string, bool = false, int = - 1) nt_src/scripts/as/mods.hpp : 103, 5
void cam_control::load_level(string, int = 0, string = "", bool = false) nt_src/scripts/as/cam_control.hpp : 815, 7
void main_menu_c::open_tab(int, int) nt_src/scripts/as/gui/main_menu_c.hpp : 676, 13
void main_menu_c::update_draw() nt_src/scripts/as/gui/main_menu_c.hpp : 451, 9
void main_menu_c::step() nt_src/scripts/as/gui/main_menu_c.hpp : 135, 11
void scene::step() nt_src/scripts/as/scene.hpp : 63, 7
void game::step_fixed() nt_src/scripts/as/game.hpp : 456, 5
void game::simulate(int, bool = false) nt_src/scripts/as/game.hpp : 834, 9
void game::simulate_base(int) nt_src/scripts/as/game.hpp : 1328, 7
void main() nt_src/scripts/as/main.cpp : 1657, 5