cmbruns / gz3doom

Classic Doom/Heretic/Hexen games in stereo 3D and VR; modified version of gzdoom.
http://rotatingpenguin.com/gz3doom/
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Game shows up on moniter, moves with headset, nothing in headset #163

Closed MastaFoo closed 7 years ago

MastaFoo commented 7 years ago

Hello, I have the latest version, a Vive, Sapphire Nitro+ 480 8GB, FX 8350, 16GB DDR3 RAM, and my problem is as follows:

I boot the game up, enable VR mode, and the game on the monitor splits to SBS3D like it should, and moves with the tracked headset, but in the headset, all i see is black, and my chaperone bounds. It doesnt matter if I use Direct or Extended mode, doesnt matter if i start with the .bat file, and doesnt matter if I start with the Vive turned on or off; the result is the same every time.

cmbruns commented 7 years ago

After you quit doom, do you see the Vive home room in the headset? Ori is it still black then?

MastaFoo commented 7 years ago

Home/ VR Landing area on closing doom.

st45244 commented 7 years ago

having same issue headset moves with game headset black. it goes back to steam home when i exit game just to add i have xfx ati rx480

cmbruns commented 7 years ago

What is your video driver version? @MastaFoo

MastaFoo commented 7 years ago

17.5.1

gsmsosv commented 7 years ago

I am also experiencing this issue with an R9 390X, driver version 17.4.1. Additionally, once you select a difficulty and start a new game, the headset displays a "hall of mirrors" effect with the chaperone boundaries. This returns to normal upon exiting.

cmbruns commented 7 years ago

@MastaFoo @st45244 @gsmsosv Could you please try ViveDoom0.5.4 and report back whether this issue is affected? https://github.com/cmbruns/gz3doom/releases

cmbruns commented 7 years ago

Presumably fixed in revision 5e91f6eeeaff776ab8324aabfccfec159c115043

gsmsosv commented 7 years ago

Confirmed, issue is fixed in the latest version! Thanks!

MastaFoo commented 7 years ago

Fixed on my end. Thank you for your awesome work.