Closed wadim-al closed 7 years ago
Verified. This probably needs to be handled in OpenVREyePose::submitFrame(), and it needs to use the gamma correction found in FGLRenderer::DrawPresentTexture()
Fixed in revision 45980ec73a21c4daab40c19bd03b986536e662f3 This should work in the next release.
@wadim-al Could you please try the new release, version 0.5.3, I just now uploaded, and report back whether it fixes the problem? https://github.com/cmbruns/gz3doom/releases
All three: brightness, contrast, and gamma settings are working now. Thanks!
When I change the brightness, contrast, and gamma the VR output is not changing at all. Only the picture on my monitor changes. I'm using RiftCat in SteamVR mode and the picture is too dark for me.