cmbruns / gz3doom

Classic Doom/Heretic/Hexen games in stereo 3D and VR; modified version of gzdoom.
http://rotatingpenguin.com/gz3doom/
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Brightness, contrast and gamma changes are not reflected on HMD. #165

Closed wadim-al closed 7 years ago

wadim-al commented 7 years ago

When I change the brightness, contrast, and gamma the VR output is not changing at all. Only the picture on my monitor changes. I'm using RiftCat in SteamVR mode and the picture is too dark for me.

cmbruns commented 7 years ago

Verified. This probably needs to be handled in OpenVREyePose::submitFrame(), and it needs to use the gamma correction found in FGLRenderer::DrawPresentTexture()

cmbruns commented 7 years ago

Fixed in revision 45980ec73a21c4daab40c19bd03b986536e662f3 This should work in the next release.

cmbruns commented 7 years ago

@wadim-al Could you please try the new release, version 0.5.3, I just now uploaded, and report back whether it fixes the problem? https://github.com/cmbruns/gz3doom/releases

wadim-al commented 7 years ago

All three: brightness, contrast, and gamma settings are working now. Thanks!