cmbruns / gz3doom

Classic Doom/Heretic/Hexen games in stereo 3D and VR; modified version of gzdoom.
http://rotatingpenguin.com/gz3doom/
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Player Height Adjustment? (Vive) #177

Open paulrrogers opened 6 years ago

paulrrogers commented 6 years ago

Maybe it's that I'm a short guy, but it feels unusually low/small playing Doom with the Vive: enemies and steps on stairs seem giant. And climbing steps is jerky. Is it practical to add a way to compensate or adjust height? Possibly with some (further?) smoothing of step climbs.

The height simulation does not need to be perfect. For example, I don't need to be able to lie perfectly flat in the physical world and see the Doom world from it's floor down to the centimeter. Though some minor tweak to make my perspective approximately eye level with the human enemies would help.

Anyway, thanks for all you've done so far. It's a treat to see this game in a new way.

cmbruns commented 6 years ago

For height try adjusting vr_player_height_meters and/or vr_view_yoffset https://github.com/cmbruns/gz3doom/wiki/Console-Variables

I'm not sure if I can do anything about the step climbing

Immorpher commented 4 years ago

In ViveDoom 0.5.5 while "vr_mode" seems to be a valid command in the console, both "vr_player_height_meters" and/or "vr_view_yoffset" come back as unknown commands.