Open cmbruns opened 10 years ago
Older versions of the fmod ex api can be found here: http://www.fmod.org/browse-fmod-ex-api/ Maybe you could check different versions and see which works the best.
edit: I checked out different versions and no one did work for me. Compilation did work, but they were all mute. http://zdoom.org/wiki/FMOD_Ex mentions that compilation with 4.38 and later versions is possible too. I wonder why fmod is an absolutely requirement for compilation anyway, since the sound does work with other synthesizers. Maybe I should ask the zdoom devs if they can make fmod optional.
Notes on linux builds:
BUILD SCRIPTS @darealshinji contributed build scripts for creating debian and general linux packages. My Ubuntu linux is 32-bit, so I could not test the provided 64-bit installers. I succeeded in using those scripts to build 32-bit versions. For the debian build to work, I had to replace my hand built nvidia opengl driver with one from a known repository. AUDIO ISSUES But when I tried to run, gz3doom would hang when going from skill selection screen to the game, sometimes requiring a hard computer restart. Not fun. I could play however, if I used the "-warp" parameter to go directly to a level. From the messages, it looks like maybe the is the audio drivers. I changed the audio setting from FMOD to Fluidsynth. Even though I already had fluidsynth-dev installed, I still needed to install packages fluidsynth, fluid-soundfont-gs, and fluid-soundfont-gm, to get this to work. Now sound works OK. It looks like the fmodex version installed by @darealshinji scripts might NOT be the strongly recommended older version documented at http://zdoom.org/wiki/Compile_ZDoom_on_Linux#Get_the_FMOD_package Perhaps that is the problem with the audio. CHOICE OF SCREEN It would be nice to get full-screen display on the oculus rift only. This might be possible using compiz settings tool. I need to investigate more.