Closed seann999 closed 2 years ago
This was likely due to incorrect binary packing of the RenderModel_t and RenderModel_TextureMap_t structures on Linux (and Mac) as discussed in issue #35 . I fixed this problem today in versions 1.16.0802 and 1.14.1502
I am trying to run hello_glfw3_controllers.py on Ubuntu but I am getting an error:
I have dug into the code and my best guess is that it is having trouble loading the controller mesh. Here model_name is simply a string
vr_controller_vive_1_5
; does that seem right? What may be the problem?