cmbruns / vimage

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Draft Issue #26

Closed cmbruns closed 2 years ago

cmbruns commented 2 years ago

Expected Behavior:

  1. The "main hand" tool appears on the same side in both VR and non-VR play
  2. A third-person observer sees the same main-hand side and orientation as the VR player does.
  3. There should be just one setting for the "main hand"

Actual Behavior:

  1. In some cases, the "main hand" tool appears on different sides of the body in VR vs. non-VR play. The two play modes should be consistent.
  2. In some cases, the "main hand" tool or pose appearance differs between first-person and third-person views. The hands should appear consistently when viewed by one's self, and by other players.
  3. There are two Options: Skin Customization->Main Hand: [Right, Left] and VR Settings->Controller Settings->Reverse Hands: [OFF, ON]. The main tool hand should be set in just one place.

Test Conditions:

Test Results:

Skin Customization VR Settings 1st person VR 1st person non-VR 3rd person
Main Hand: Right Reverse Hands: OFF vr_first_right :heavy_check_mark: nonvr_first_right :heavy_check_mark: third_right_off :heavy_check_mark:
Main Hand: Right Reverse Hands: ON vr_first_right_on :x: nonvr_first_right :heavy_check_mark: third_right_on
Main Hand: Left Reverse Hands: OFF vr_first_left :x: nonvr_first_left :heavy_check_mark: third_left_off
Main Hand: Left Reverse Hands: ON vr_first_left_on :x: nonvr_first_left :heavy_check_mark: third_left_on :x:

What is working correctly:

What is not working correctly:

There are interesting changes in the arm textures in the various cases, but I have not yet studied carefully enough to decide if any are incorrect.