Open Wad67 opened 5 years ago
Proper coding practice is generally to only modify files relevant. I am not the dev, but there are no ways of doing that with how this mod works, without breaking proper coding practices. Just my 2 cents.
In addition, the name likely comes from that fact that ogres are big.
Ogre is just my steam username. And this is a stack mod. I should have thought more about it before I named it. But it's too late.
Discussion:
Although I approve of this mod, I was a little concerned to see that no attempt was made to add Ogres of any description.
Perhaps there could be a rare, toggle-able event that causes an 'ogre' show up?
Have a colonist join the colony with the name 'shrek' or otherwise?
Create an 'ogre' creature and have it show up as a disaster?
Add 'ogre' or 'shrek' to some namelists for art or places perhaps?