Hi, I'm wondering how to implement the Quesiton 5.
Do we hard-code the y-offset of the terrain shape into the eepos, or is it suggested to pass the handle of app.ground.ground.meshes into the controller to get the point coordinates of uneven ground and then add it to the y-offset of the eepos?
Hi, I'm wondering how to implement the Quesiton 5.
Do we hard-code the y-offset of the terrain shape into the eepos, or is it suggested to pass the handle of app.ground.ground.meshes into the controller to get the point coordinates of uneven ground and then add it to the y-offset of the eepos?
Thanks!