Closed webface-ca closed 4 months ago
That's strange. Do you use inpututils? I believe I have a keybind for reloading the character model if anyone needs to do so. If you do have this mod, is it bound to anything on the controller?
No, I do not have InputUtils, Should I?
I can do some playing around. From what I recall I used the default controller config but rebound my LB to T for push to talk. I did see some references to resetting the controller bindings to default and trying again so I may try that.
I'll play around a bit more with the controller bindings/settings to see if I can pinpoint anything.
I ended up disabling Steam controller input, resetting all key bindings (they were defaulted anyway) and no luck.
I then removed Too Many Emotes (as well as the Assets folder and config), restarted and reset the bindings again, then reinstalled TME, tried again and same issue.
I also tried removing Reserved Item Slot Core and Reserved Walkie Slot and retrying, but with same results.
NOTE: I did notice a NULL reference error thrown by the TME mod when I reset my key bind settings, if it helps.
FYI, the mods I am currently running are:
More Company Faster Item Dropship Helmet Cameras Late Company More Suits Ship Loot Reserved Item Slot Core Reserved Walkie Slot Too Many Emotes
All mods were installed fresh this past week as I was playing vanilla up until this point.
I installed InputUtils and all is well. No more continuous logging and I am no longer invisible to myself when emoting.
When I use an emote my player model goes invisible to myself but not other players. Also found in the console log that upon entering the game, even before invoking an emote, that the message "Reloading local player model" starts to get logged right away and continuously.
If I unplug my controller and use a keyboard everything works as expected and that log message does not constantly get logged.