Stairs that uses projectors/trigers/cleaners deletes the bullet when the bullet passes the fake Z level border, leading to bullets disappearing instead of transferring to the fake z level and continuing it's path.
Tldr. don't fight on stairs or across fake Z levels, it's bad for ranged.
What's the difference with what should have happened?
Bullets/projectiles should continue their path and hit mobs on the fake Z level when shot at.
How do we reproduce this bug?
Have mobs on both fake Z levels visually available.
Attempt to shoot through the fake Z level border.
Notice bullets never hit anything across the border.
Issue Bingo
[X] Issue could be reproduced at least once
[X] Issue happened in a recent (less than 7 days ago) round
Testmerges
None.
Description of the bug
Stairs that uses projectors/trigers/cleaners deletes the bullet when the bullet passes the fake Z level border, leading to bullets disappearing instead of transferring to the fake z level and continuing it's path.
Tldr. don't fight on stairs or across fake Z levels, it's bad for ranged.
What's the difference with what should have happened?
Bullets/projectiles should continue their path and hit mobs on the fake Z level when shot at.
How do we reproduce this bug?
Issue Bingo