cmss13-devs / cmss13

Contains the code for CM-SS13
https://cm-ss13.com
GNU Affero General Public License v3.0
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Synthetic Chem/Babble Effects #4342

Open Katskan opened 1 year ago

Katskan commented 1 year ago

Testmerges

4246, #4224, #4063, #4314, #4332, #4335, #4253, #4336

Description of the bug

Various effects that don't make sense affect synthetics. These don't really have tangible gameplay impact either as they primarily help with capturing marines, e.g. babbling speech. Issue items that have been noted:

What's the difference with what should have happened?

These effects have gameplay benefits against marines because it makes them easier to capture, but on synthetics it's LRP, inconsistent with the setting and you can't capture a synthetic anyways. They should not have any effect on mobs that are robotic.

How do we reproduce this bug?

  1. Boot a live round or a private server, have reproduced multiple times in both settings
  2. Attack a synthetic with any of the listed methods
  3. Have the synthetic try to speak, and/or look at their chat log
  4. Observe weird and wonky effects

Issue Bingo

Diegoflores31 commented 1 year ago

I want to add that synthetics CAN babble when damaged as seen in the movies