Open stanalbatross opened 2 years ago
Similarly, admin etc sounds use environment which makes them resound in caves I don't know of a good way this can be solved becuase of how our deafness works It literally mutes any and all sounds being played. Even if you play them to a notify channel, you'll have to re-un-mute them every time deaf happens
Similarly, admin etc sounds use environment which makes them resound in caves I don't know of a good way this can be solved becuase of how our deafness works It literally mutes any and all sounds being played. Even if you play them to a notify channel, you'll have to re-un-mute them every time deaf happens
instinct to copy how TG handles it intensifies
Testmerges:
Description
old gitlab issue nobody ever fixed
Difference between expected and actual behavior
evident
Steps to reproduce
evident
Issue bingo (not required to be all checked)