cmss13-devs / cmss13

Contains the code for CM-SS13
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"Upgraded custom incinerator tank" nerf #6564

Open kalazus opened 1 week ago

kalazus commented 1 week ago

About the pull request

Downgrades flamer_tank/custom/upgraded to flamer_tank/large/X (almost, napalmx has 40 duration instead of 50). Pyro still has even better custom tank.

Explain why it's good for the game

It's too op for non specialists to have 1.5(+fire penetration, +1 range) better fire than roundstart pyro, and same as custom pyro. It is not ok for non specialist to deal about 500 damage (initial setting on fire and 10 second before extinguish) in 1 click of flamer. Also, it makes pyro with custom fuel fully replaceable.

Testing Photographs and Procedure

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Changelog

:cl: balance: reduces max intensity and max range of "Upgraded custom incinerator tank". /:cl:

iloveloopers commented 1 week ago

At least lower it's price in the biomass machine to be dirt cheap since this nerfs it's main advantage over the free custom tanks printable at OT. The range buff is minimal and duration barely matters at the front where xenos are together and will vomit/pat each other.

TheManWithNoHands commented 1 week ago

Ok, ignoring the fact for a moment that these tanks need to be earnd through killed xenos and arent free.

You do know, that the values your changing are only a cap. They dont change the power of for exampl: napalm in them. They still need custom fuel, research needs to spend points on, to reach said cap. Or fuel that takes unresonable ammoutn. Something they where always able to do. And often use for Ot nades.

Like, its very much earned to even be able effectivly used those tanks. If you just pour standart fuel in them there is no change really.

kalazus commented 1 week ago

If it will be too garbage with these changes, how about full revert then? Pyro still has flamer_tank/large/custom to use "much earned" chemicals.

iloveloopers commented 1 week ago

We should probably take this balance discussion into discord but why shouldn't marines get stronger stuff as the round progresses? you're acting as if marines get their hands on this stuff 5 minutes after drop. Theres been about 5 rounds total where strong research flame was at play and they always arrived at the frontlines after 1:20 - 1:30~ hours or after xenos had already hijacked.

TheManWithNoHands commented 1 week ago

If it will be too garbage with these changes, what about full revert then? Pyro still has flamer_tank/large/custom to use "much earned" chemicals.

No, your change is just salt driven. Because, you wanna know a fun thing? Base m240 OT tanks are capable of using flamer fuel with intensity 40. The intensity of Xfuel. The very thing you said shouldnt be allowed.

Besides that, Research tanks are the fairest thing research can even make. Its the only thing with a combat impact that is finite (cant make infinite more of them once you unlcoked it like chems) are destroyable, rquire a constant influx of new rescources, and cant be automaticly unlocked via stalling. Unlick stims and OT chems, wich can.

Diegoflores31 commented 1 day ago

The PR has not been UP for more than 2 weeks and you are already asking for a nerf ? I literally never ever seen it on a round since it was merged.

You are basically nerfing a recently approved balance PR with no justification at all.

Diegoflores31 commented 1 day ago

We should probably take this balance discussion into discord but why shouldn't marines get stronger stuff as the round progresses?

Bro this dude is just nerfing it for no reason . Upgraded flamer has not even been on the game for 2 weeks and literally never ever seen it used ingame.