Makes it so adjacent clicks are handled on when you press down the button instead of when you press it up
This affects things like pointblanks, melee attacks, picking up items etc etc
Did some testing and fixed things like clicks not working or no click delay melee attacks but there are probably more so it needs to be tested
Explain why it's good for the game
Pointblank wise all of the gun code was already using MouseDown so no reason for pointblanks to stay behind, Other than that this should make adjacent clicks get "eaten" less (since if you too slow to mouse up the click won't be counted) and overall faster reaction time to your actions
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the `` tags.
Changelog
:cl:
balance: Adjacent clicks are now registered on mouse down instead of mouse up, this affects pointblanks, melee attacks etc.
/:cl:
About the pull request
Makes it so adjacent clicks are handled on when you press down the button instead of when you press it up This affects things like pointblanks, melee attacks, picking up items etc etc
Did some testing and fixed things like clicks not working or no click delay melee attacks but there are probably more so it needs to be tested
Explain why it's good for the game
Pointblank wise all of the gun code was already using MouseDown so no reason for pointblanks to stay behind, Other than that this should make adjacent clicks get "eaten" less (since if you too slow to mouse up the click won't be counted) and overall faster reaction time to your actions
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the `Changelog
:cl: balance: Adjacent clicks are now registered on mouse down instead of mouse up, this affects pointblanks, melee attacks etc. /:cl: