cmss13-devs / cmss13

Contains the code for CM-SS13
https://cm-ss13.com
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Vampire Lurker Changes (TailStab/Armour/Speed) #6597

Open Steelpoint opened 3 days ago

Steelpoint commented 3 days ago

About the pull request

Vampire re-gains its Tail Stab stun on hit

Vampire has had its armour reduced from 20 to 10

Vampire no longer gains any speed-boost over the default Lurker.

Explain why it's good for the game

The recent changes to the Vampire strain of the Lurker have, I feel, missed the true reasons as to why the strain is seen as more oppressive than you would expect from a T2 strain. Under the control of the best players, the strain's dominance is due to its ability to move at incredible speeds off-weeds and shrug off significant damage thanks to its high armour whilst having the ability to easily disengage from combat.

The removal of its tail-stab stun failed to touch the real issues plaguing the strain and simply made the strain significantly harder for a new player to get engaged with, as the micro-stun played a important role in the Vampire's combo of landing hits. Whilst the stun removal had absolutely zero impact on a higher skilled players ability to dominate with the role as the reasons why they are allowed to dominate were left untouched.

By making my proposed changes, a Vampire Lurker is now much easier for a Marine to track and shoot, instead of moving basically as fast as a Runner, plus its lack of armour AND the fact it has less health than a stock Lurker makes it take damage much faster, especially from weapons with armour penetration. Its tiny amount of armour offers a small amount of defence but not enough to make it very tanky.

Its health is as such where two point-blank buckshots will crit it, and a single PB will leave it on the verge of crit. Not too dissimilar to the base Lurker.

I believe this change will reign in some of the more excessive gameplay elements from the most skilled players whilst not overly harming the roles ability to function AND making it easier for new players to get into the role.

(I should note that removing or reducing the range of its leap ability would further eliminate these issues but I will await feedback before making any change here, as this may have harsher implications for the role)

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Changelog

:cl: balance: The Vampire Lurker has re-gained its tail-stab stun. balance: To compensate, the Vampire Lurker no longer gains any speed-boost bonus over the default Lurker, and its armour has been reduced from 20 to 10. /:cl:

VileBeggar commented 3 days ago

you should update the strain description in vampire.dm to match the changes

Steelpoint commented 3 days ago

Done