The stripe on a marine's helmet used to indicate said marine's squad stays on your helmet if you have a basic medhud and take damage. (i THINK the stripe gets stuck on your character because of the sprite change you have when you take damage)
What's the difference with what should have happened?
The helmet stripe should be removed once you remove your helmet.
How do we reproduce this bug?
1) Be in any squad.
2) Put on a helmet with a basic medhud (might work with an advanced medhud, might have to have helmet accessories)
3) Take any form of damage, facehuggers included.
Testmerges
#6388: 'gayons' by 567Turtle at commit 4f9151f1ba
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 83e7cc6fed
#6400: 'Adds Sunsets to Roundstart, adds Sunrises to Marine Victories, and Survs can hear Evo Announcement Screeches now' by GrrrKitten at commit 2927345720
#6308: 'Hostile Survivor Rework' by Steelpoint at commit bf51f9e551
#6039: 'Project ARES TM Holder (v5)' by realforest2001 at commit 62d1be1e65
#6248: 'New Map: LV-759 Hybrisa Prospera' by Zenith00000 at commit 9ac59cac40
Round ID
22879
Description of the bug
The stripe on a marine's helmet used to indicate said marine's squad stays on your helmet if you have a basic medhud and take damage. (i THINK the stripe gets stuck on your character because of the sprite change you have when you take damage)
What's the difference with what should have happened?
The helmet stripe should be removed once you remove your helmet.
How do we reproduce this bug?
1) Be in any squad. 2) Put on a helmet with a basic medhud (might work with an advanced medhud, might have to have helmet accessories) 3) Take any form of damage, facehuggers included.
Attached logs
Additional details