cmss13-devs / cmss13

Contains the code for CM-SS13
https://cm-ss13.com
GNU Affero General Public License v3.0
103 stars 570 forks source link

Space man bug - ERT shuttle #6779

Open cm13-issue-bot opened 4 months ago

cm13-issue-bot commented 4 months ago

Testmerges

#6334: 'Xenomorph Endgame' by Git-Nivrak at commit f69b5c5dcd
#6248: 'New Map: LV-759 Hybrisa Prospera' by Zenith00000 at commit 933a62c00a
#5829: '(EVENT) Cortical Borers' by realforest2001 at commit e706192d8c
#6400: 'Adds Sunsets to Roundstart, adds Sunrises to Marine Victories, and Survs can hear Evo Announcement Screeches now' by GrrrKitten at commit 2927345720
#6071: '[V] Sorokyne Strata: fixes and changes .' by Venuska1117 at commit 65dd060d35
#6295: 'Rank Change Experiment' by realforest2001 at commit b5f03635fd

Round ID

23182

Description of the bug

A video of the bug can be found sent by CoreyTori | Fed. Kuznetsov (korey9626) on discord in round 23181 - Patrol Fancy-Cleanup. Basically, you just can get out of the ERT shuttle and walk on the space.

I'll give the steps here also:

  1. Have a parachute and walk to the space. The inertia will try to drag you south, just walk north and eventually you will have less inertia. You can get rid of the parachute also.

Though the real glitch/bug here is, somehow, the doors of the ERT shuttle (the east south one, not the south east) being opened middle transit, which allowed me to jump into space. About how to do that I don't have any clue, but the bug could be recreated by hiding in a coffin under the airlock and launching the shuttle, then exiting it (REMEMBER TO HAVE A PARACHUTE!).

What's the difference with what should have happened?

X

How do we reproduce this bug?

  1. Have a parachute and walk to the space. The inertia will try to drag you south, just walk north and eventually you will have less inertia. You can get rid of the parachute also.

Attached logs

X

Additional details

HaultyAnonie commented 4 months ago

Though the real glitch/bug here is, somehow, the doors of the ERT shuttle (the east south one, not the south east) being opened middle transit, which allowed me to jump into space. About how to do that I don't have any clue

You just open the doors as soon as it launches, and that prevents the locking mechanism.