Open cm13-issue-bot opened 3 months ago
If you're thinking of the one on Solaris, bottom right of LZ, it's a mapping error where two girders are on top of each other.
Apparently it happens to any girder on any map, atleast so i heard and today i have seen same issue with them on LV-624 around inflatables. For the record, i mean the 2 slashes away from dissapearing girder leftovers that are invincible, not in the wall like state ones
This actually extends to all mapped walls when they're turned into girders, they're also indestructible. Just seen this on Kutjevo for multiple walls!
Testmerges
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 8d2cc8fb83
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 817ed55a47
#6248: 'New Map: LV-759 Hybrisa Prospera' by Zenith00000 at commit 993839df4b
#6682: 'Hugged changes' by zzzmike at commit 901f664a71
#6860: 'Mentor New Player Markers' by realforest2001 at commit e8eef22705
#6855: 'Non folding plasteel barricade' by Blundir at commit d277c0e46f
#6824: 'Human bursting sounds + sprite, new hugging sounds' by Blundir at commit e5f8b1ceae
#4818: 'Synthetic Wrist Computer' by realforest2001 at commit 39af8a5094
#6820: 'Updates close backpack icon' by Blundir at commit e6e1e493fa
#6808: 'Attachments resprite' by Blundir at commit 4fbc87b064
Round ID
23503
Description of the bug
Pre spawned girders are not destructable and not meltable, atleast in some BR nightmare inserts(could be player built ones too, im not sure). When you apply acid it just goes trough full cycle, leaving girder intact afterwards.
What's the difference with what should have happened?
Girders should be destructable
How do we reproduce this bug?
Attached logs
Additional details