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Burrower Stun when Burrowing Under Someone #6981

Open cm13-issue-bot opened 2 months ago

cm13-issue-bot commented 2 months ago

Testmerges

#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 8d2cc8fb83
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 817ed55a47
#6248: 'New Map: LV-759 Hybrisa Prospera' by Zenith00000 at commit 383328f20e
#6682: 'Hugged changes' by zzzmike at commit 901f664a71
#6860: 'Mentor New Player Markers' by realforest2001 at commit e8eef22705
#6824: 'Human bursting sounds + sprite, new hugging sounds' by Blundir at commit e5f8b1ceae
#6820: 'Updates close backpack icon' by Blundir at commit e6e1e493fa
#6808: 'Attachments resprite' by Blundir at commit be02db3061
#6924: 'Satchel Charges' by LynxSolstice at commit 9389ede158

Round ID

23570

Description of the bug

Frankly, I'm not sure if this is a bug or intended feature.

But if you Burrow under someone it stuns them and you can keep burrowing into the tile under them and they stunlocked. This effectively bypasses Tremor when you're beating up a lone marine.

What's the difference with what should have happened?

Ideally you shouldn't be able to burrow into a tile when someone else is ontop of it OR shouldn't stun someone by consistently burrowing into the tile under them.

How do we reproduce this bug?

1) Spot a lone marine 2) Burrow under said lone marine 3) Lone marine gets stunned 4) Slash them and burrow under them again 5) repeat above steps until they're dead

Attached logs

N/A

Additional details

Git-Nivrak commented 2 months ago

That's not a bug though If anything you should make a PR not an issue...