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Contains the code for CM-SS13
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Windoor construction: Won't flip when built sideways #7026

Open cm13-issue-bot opened 3 weeks ago

cm13-issue-bot commented 3 weeks ago

Testmerges

#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 97b9492b2e
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 817ed55a47
#6824: 'Human bursting sounds + sprite, new hugging sounds' by Blundir at commit 0545431b86
#6820: 'Updates close backpack icon' by Blundir at commit e6e1e493fa
#6808: 'Attachments resprite' by Blundir at commit cc4fe40905
#6977: 'Mapping: LV522 Changes to overall map, including the size, poplimit, chokepoints and other such things' by spartanbobby at commit 36502bb625

Round ID

23643

Description of the bug

When building a windoor facing up or down, you can rclick and flip the assembly so it opens from the other side. When building from facing right or left, it doesn't flip.

What's the difference with what should have happened?

It should flip.

How do we reproduce this bug?

  1. Build windoor facing side
  2. Try to flip assembly, won't flip
  3. Build windoor facing up or down
  4. Assembly flips fine

Attached logs

N/A

Additional details

ItsVyzo commented 2 weeks ago

Either code or sprites

nuklearcellphoneg commented 1 week ago

This is a recent change; I'd been able to flip them successfully, so I'm assuming some code touched it.